Modeling a Jump Sound
I recently unveiled Earpiece as a playground for exploring how sounds are shaped by their frequency and amplitude envelopes. Today we use it to explore a jump sound.
First, close your eyes. Imagine you are holding a game controller. Press the jump button. Wrong one. Try again. That’s right. What did you hear?
We can describe the canonical jump sound that you just imagined a few ways:
- It was short.
- It slid from low to high.
- The low part holds a bit longer than the slide. doooo-WHUP.
When we take these ideas into Earpiece, we might get this result:
You can download the jump configuration and import it into Earpiece if you want.